PaulHoule an hour ago

If you look at old issues of Byte magazines you see a huge number of ads for high-end S100 system vendors that sold systems that could run MP/M, a multitasking OS for the Z80

https://en.wikipedia.org/wiki/MP/M

  • jandrese an hour ago

    It's hard to imagine getting work done on a shared Z80 machine with everybody sharing the same 64kB of memory. Z80s were already plenty slow and the working memory tight. Sharing that with other users sounds miserable.

    • nickdothutton 29 minutes ago

      You had bank switching. So for example the MP/M system I used (Altos) would allow several terminals (serial) of which each would get a command processor in a bank. I think it had 256KB, maybe 512. You know, I never ever remember thing thing crashing, even with multiple terminals/sessions.

    • facorreia 36 minutes ago

      It would usually be lightweight data entry, and it would work as fast as people could type (which was pretty fast for dedicated data entry workers).

    • peterfirefly 34 minutes ago

      I had after school computer classes on a shared 8080 system running MP/M. Worked very, very well.

      • deepspace 4 minutes ago

        We had shared S100 8080 systems in our EE lab at university. 7 terminals per CPU. Worked just fine for editing programs. But when everyone started a (Pascal) compile run at the same time, things got plenty slow.

    • PaulHoule 42 minutes ago

      Often they had bank switching to access more memory.

magicalhippo 3 hours ago

Writing my own pre-emptive multitasker in Turbo Pascal on our x86 as a self-taught teenager was a core memory thing.

I recall spending a few days mulling over the exact sequence of instructions to save the state of the previous task without clobbering the flags or any registers.

The result was that I could register functions (procedures) as tasks with their own little stack, and it would switch preemptively between them in a round-robin fashion.

I'm not familiar with Z80 asm but from what I can gather it looks very similar to what I had. I was running in real mode so also had very limited resources for each task, and a hardcoded upper limit on the number of tasks.

While I'm wildly more productive these days, I kinda miss how not having internet made accomplishments so much greater. It's like walking up a mountain on your own vs taking a tour bus to the summit.

Martin_Silenus an hour ago

Did this on my Atari ST 68000 back in the 90s... I did not even heard about the word "preemptive" at the time (guys, I did not even know the Amiga OS did this natively), it was just an idea. Task switching every 10 or 20 HBL or so. I was so glad to have two routines running, each one changing color index 0 register to red and blue so I can see it realtime.

timonoko 5 hours ago

Funniest 8080-era multitasker was made by Siemens in 1976. Instead of allocating memory from common RAM, they just switched small RAMs mechanically. You only needed to dump registers at each switch. Particularly economical in 8080 which is not good for indexed memory models like Z80.

  • rwmj 2 hours ago

    "mechanically" with relays or something? Do you know the model number?

    • PaulHoule 43 minutes ago

      It wasn't unusual for larger-scale microcomputers to have bank switching in the late 1970s to the mid-1980s.

      RAM chips usually have a "chip enable" pin, you might have chips that have 4k of addresses that are 8 bits wide [1] and fill out the 64k address space by having 16 RAM chips, feeding the least significant 12 bits to the RAM chips and the most 4 bits to a multiplexer that goes to the 16 RAM chips. All of the RAM chips are on the bus but only the one with CE set responds.

      The same kind of thinking could be applied to extend the address space past 16 bits, for instance you poke at some hardware register and that determines which chip enable pin get sets, there is really no limit on how much RAM you could attach to an 8-bit machine.

      A really advanced bank switching scheme for an 8-bitter was on the TRS-80 Color Computer 3

      https://www.chibiakumas.com/6809/coco3.php

      where the 64k address space was divided into 8k blocks and which might be backed by 128kB (minimum), 512kB (max from radio shack) or more RAM and you poked into a table which mapped virtual blocks to physical blocks. That wasn't too different from a modern memory management system greatly scaled down with the exception that systems like that rarely if ever had a true "executive" mode so nothing stopped user mode software from poking to change the memory map. The CoCo for instance had a multitasking OS called OS-9 that did muiltitasking like described in the explained if you had the orginal Color Computer, you could get Level II that supported more memory and if you never poked at those registers, some memory protection.

      [1] at least you did in 1979.

      • whaleofatw2022 16 minutes ago

        > 128MB (minimum), 512MB (max from radio shack)

        I think you meant KB here but now im also wondering how many MB you -could- actually scale tp and what the overhead would be due to the numbers of banks to switch between...

        • PaulHoule 3 minutes ago

          I fixed the mistake… thanks!

    • timonoko 38 minutes ago

      "Mechanically" is funnier expression. But kinda true because it switched also trunk lines in some small PBX. 8080 was bloody expensive in 1976 and RAMs were too. I only heard about because I was employed to design something similar for Telenokia.

      • dcminter 33 minutes ago

        Unless you mean that a physically moving part caused the banks to switch then "mechanically" is the wrong word here.

        If that is how the bank switching was done then that's fascinating and very very surprising and I would love to hear more about it.

        • timonoko 21 minutes ago

          Forgot this is HN where everything is taken literally. Humour is [Flagged].

          I myself made a Coin-Operated Telephone server, but in 1978 the processor was already cheaper and faster 8085.

      • rbanffy 11 minutes ago

        I think the big problem is that "mechanically" gives the wrong idea.

LarsDu88 2 hours ago

So now we can do timeshare Nintendo Gameboy? /s

  • gxd 5 minutes ago

    I actually wrote my first toy multitasker on a Gameboy Advance, although that's ARM7... Great little project. It's a joy to develop on an emulator with good debugging tools.